Summary: A quick five level pixelated roguelike game where the player takes control of one of five different monsters and has to fight their way through each floor. A work in progress project. 

Controls: 

W (or up arrow key): move up

A (or left arrow key): move left

D (or right arrow key): move right

X (or down arrow key): move down

Q E Z C extra diagonal movement keys. Suggestion: You can move diagonally (meaning you can also attack diagonally), monsters can't as they aren't as smart. Use that to your advantage.  

1 2 3 keys: skill keys (press enter to activate abilities

Enter: pick up health, magic, or items

Current Version 0.1.4.0

0.1.0.0 - basic rundown of 1.0 version. 
There are 2 side quests, 2 NPCS with dialog
12 different monsters with levels between 1-7
5 playable characters
5 randomly generated levels with about 26-36 monsters on each level
A seed function for players to replay a seed
Max Player Level 9 with basic stat increase every level
And a Secret Ending.

0.1.1.0 - Includes everything from version 0.1.0.0
Includes an asset change for the Player Character Choice sprites so that they match the in game character sprites.
A bug fix where if the player reaches level 10 the game starts having an error with the levels array in player that record the players needed exp to reach next level.
Made the Players skill coding take less lines of code and be more efficient
Fixed Zombie monsters size so they aren't really small
Made Intelligence a valuable stat by having it influence the damage of skills with every 1 point of intelligence as a multiplier for all attack skills
Fixed a bug that caused an endless loop when creating the map as the river was sometimes too small and caused errors
Increased Experience points gained so 9th and 10th levels are reaching.
Added Stat explanations to character choice

0.1.2.0 - Includes everything from version 0.1.1.0
Fix Second Play Bug - when Player tries to start a second game after the first it creates an odd situation where the player and some monsters could be inside a wall
Fix Sprite Change related to movement
Changed Sprite for Stairs to the next floor and set stairs so that they flip based on if they are against a wall
Fix Monsters Spawning on Stairs
Fixed Player skills so they don't work through walls
Some light editing in the code for better efficiency

0.1.3.0
Includes everything from version 0.1.2.0
Fixed a series of bugs with player skills
*Goblin skills battlecry and rage didn't disappear
*Imp skills didn't function
*Slime skill elastic was constantly applied and if grease was used, even if monsters weren't on it player took less damage
*Skeleton fragment demo followed mouse instead of staying over player.
Minor code edits for efficiency
Added code for when receiving multiple attacks you see the separate damage numbers
Had intelligence influence the number of rounds buffs and debuffs are active

0.1.4.0
Includes everything from version 0.1.3.0
Fixed second round so that it's playable.

Current Content:
Side Quests - The Draykin Family and Draykin Family Patriarch
12 monsters - Lvl 1-3: Brown Wolf,  Bat,  Raptor, Dire Rat. Lvl 4, 5: Red Wolf, Dungeon Bat, Zombie, Dire Rat Brute. Lvl 6,7:  Young Trike,  Thrall,  Grey Wolf,  Vampire Bat.
5 Playable Characters - Goblin, Imp, Lizard, Skeleton, Slime

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